Froshlife Showcases Freshman Moviemakers
Competition asks first-year students to capture first-year experience in five-minute digital films.
Wednesday, January 29, 2003
What do zombies, the song âMonster Mash,â ninja warriors, campus buses and Wallace Wade Stadium have in common? Theyâre all part of the first-year experience at Duke, according to a group of fledgling filmmakers.
The Froshlife iMovie project invited teams of first-year students to use digital video cameras and Apple Computerâs iMovie software to produce three- to five-minute films about âthe first-year experience.â The project builds on similar programs at Georgia Tech, Emory and other universities.
The winning entries -- judged on innovative use of technology and cinematic quality by a panel of students, faculty and administrators -- will earn dorm-wide prizes for their residence halls and be premiered at 7 p.m. Sunday in Baldwin Auditorium.
The Division of Student Affairs is co-sponsoring the project with Dukeâs Office of Information Technology (OIT) and Apple Computer.
The benefits of the project are numerous, said Vice President for Student Affairs Larry Moneta. âIt has forced the students to be more observant and to find the nooks and crannies of campus life,â he said. âBecause Froshlife is restricted to entries from teams based in freshman residence halls, it has also helped to build community and strengthen first-year class identity.â
Students are getting early exposure to cutting-edge computer equipment, said Vice President for Information Technology Tracy Futhey. âThe technologies that students are using in the FroshLife project will be as common as cell phones or MP3s in just a couple of years,â she said.
Apple takes a hands-off approach to the studentâs actual
projects, explained Fred Brackett, a company representative. âWe
just say, âWe have cool stuff. What do you want to do with it?ââ he
said.
Defining the broad theme of âthe first-year experienceâ was the
projectâs main challenge, said Sarah Roberts, an OIT analyst and
the Froshlife projectâs coordinator.
Trey Sherard and other residents of Randolph Dormitory, one of the
seven teams, tackled the challenge by focusing on a seemingly
mundane aspect of student life: riding the bus between East and
West campuses. In âThe Bus,â the routine journey suddenly turns
into a football field clash and then, without warning, a ninja duel
for the filmâs protagonist, âlittle Jimmy.â
Jared McCauley led the Jarvis Dormitory film teamâs horror spoof
about a zombie roommate who stores dead squirrels in his
mini-fridge, struggles to learn the intricacies of instant
messaging and downs 26 sodas at a party while insisting the song
âMonster Mashâ play repeatedly.
Carter Matschullat took inspiration from The Lonely Island comedy
group, a 1987 movie by Arnold Schwarzenegger and roller derby for
his film teamâs entry. The silent movie, titled â9:10,â features
physical humor as students dash to class in another East-West
commuting saga.
âTechnology has democratized the processâ of filmmaking, said Josh
Gibson, assistant director of the universityâs Program in
Film/Video/Digital. But while technology provides the tools,
filmmakers still need to master the basics of storytelling.
Gibson taught a Froshlife training session earlier this month.
During his class, he explained that successful short films are like
haiku or comic strips, employing a ânarrative hole, or narrative
absence.â
Even five-minute films can present hours of obstacles, the students
learned.
âThe hardest thing is to keep control of the group. People always
want to ad-lib, but the script is pretty much set,â Matschullat
said about his cast.
For âThe Bus,â the film team had to gain access to Wallace Wade
Stadium, receive permission from Transportation Services to film
campus buses, borrow a tai-chi sword and splice crowd scenes shot
during busy bus times into scripted scenes shot during off-peak
hours.
âStudents will definitely recognize not getting on the bus,â said
Sherard of his protagonistâs struggle. The audience will
commiserate, he hopes â“ and laugh.



